WebMar 23, 2024 · Greetings, GURPS-ophiles, both far and wide! Thanks for including Game Geekery in your reading this fine GURPSDay. ... Dexterity 12, above average; Intelligence, 13, well above average; Health, 10, average. Total cost is 110 CP, leaving me 40 CP. ... High Pain Threshold, hard to justify for a non-combatant, plus 10 CP is a lot; Luck, ... WebA high degree of manual dexterity is a central feature of the human upper limb. A rich interplay of sensory and motor components in the hand and fingers allows for independent control of fingers in terms of timing, …
Fine motor skill - Wikipedia
WebAug 13, 2024 · The highest-paid 10 percent earned more than $208,000. For commercial pilots, the median annual salary was $86,080. Automotive Service Technicians and Mechanics Automotive service technicians and... WebAttributes are the basic characteristics of a GURPS character. Basic Attributes Each of these Basic Attributes have Components some of which are modified via Secondary Characteristics. Based on its components Health may be under priced. Strength [ST] (±10 points = ±1 ST) Dexterity [DX] (±20 points = ±1 DX) Intelligence [IQ] (±20 points = ±1 IQ) tin brady
High Manual Dexterity 1
http://www.gurpscalculator.com/PublicDatabase WebGURPS 4th Edition-Warhammer. Advantages Longevity [2], Extended Life Span 2 [4], Darkvision [25], Resistant to Metabolic ... Fashion Sense, High Manual Dexterity, … WebModified Dexterity A race may purchase extra DX (relative to normal DX) for some or all of its arms. This DX applies to anything done with that arm or hand. If a task requires more than one hand, and they don't have the same DX, use the lower DX. Arm DX is bought up (or down) as follows: For one arm: 60% of cost for overall body DX. party e co family