웹2024년 9월 17일 · There are two Basis Universal compression methods: ETC1S and UASTC. ETC1S offers greater compression and works better with large areas of solid colors or mostly monochromatic values; it doesn’t produce quality results on complex textures, or textures with areas of saturated color next to each other. ETC1S is useful when texture variation is ... 웹I'm an INNOVATOR SIMPLIFYER UNIVERSAL DESIGNER helping people + companies to SIMPLIFY + INNOVATE. Posts + Articles in (in ... [2.] auf Basis neuer, innovativer Ideen, Lösungen und Arbeitsmethoden zur eigenständigen Umsetzung von universellem DESIGN / PRÄSENTATIONEN / PROTOTYPING. Die praktische, ...
basis-universal-rs:BinomialLLC基本通用的超压缩GPU纹理编解码 …
웹2024년 10월 4일 · Compressed Texture Workflow (glTF Basis) I’m hitting GPU Memory problems with my current workflow of using glTFs with jpg and png images on mobile. … 웹2024년 10월 12일 · Basis Universal. While not strictly Vulkan based, Basis Universal was added to Godot as an optional import format. Basis Universal is mostly useful for 3D … byretech screen seal
Khronos KTX 2.0 纹理 启用了紧凑,外观丰富的 glTF 3D
웹2024년 3월 8일 · Basis Universal纹理格式显著降低纹理的透射,同时保持图像质量几乎不受到影响。 Basis Universal纹理格式提高.jpeg和.png的GPU内存使用率 通过建立这种合作伙 … 웹De afgelopen 15 jaar ben ik op basis van zakelijke dienstverlening, werkzaam geweest als ICT Infrastructuur architect, consultant en projectleider en in de wat grotere ICT-organisaties. De projecten die ik heb uitgevoerd zijn veelal gericht op nieuwbouw, uitbreiding en integrale kwaliteitsverbetering van ICT-infrastructuren, waarin de continuïteit van bestaande … 웹Contained textures can be in a Basis Universal format, in any of the block-compressed formats supported by OpenGL family and Vulkan APIs and extensions or in an … byretech redditch